Rules

Searched for extra time and found 2 posts

 Play-off Season
  Extra Timethis rule overrides the Official Rules
Only playoff matches are taken into Extra Time, such as finals and semifinals.

This is by default done as described in the BB2020 Rules Book p. 67, but if both coaches agree, you can instead do it over two halves, each consisting of 2x4 turns, as follows:

Before first extra half, roll off (or flip a coin) to see who gets to decide who kicks off. Of course, the other coach kicks off in the second extra half.

In an Extra Time half, you do not get back used re-rolls (not even leader re-rolls). Only unused re-rolls left over from normal play time will be usable. A Halfling Chef cannot steal/acquire re-rolls in an Extra Time half. Trophy re-rolls may not be used at Extra Time, as a true champion should have decided the match already.

If the match still has tied TD score after extra time, the teams are too evenly matched - then the match must be deiced by a Penalty Shootout.
 
  Penalty Shootoutthis rule overrides the Official Rules
If a match is not decided after Extra Time a Sudden Death is required. You can do this as a Sudden Death by penalty roll-off, as described in the BB2020 rules book p.67, or if both coaches agree you can do it as a Field Goal Penalty Shootout competition.

FIELD GOAL PENALTY SHOOTOUT EXPLAINED:
These rules may be subject to evaluation and tweaks before any important championship play-off match, at the commissioners discretion.

Each coach select 1 player to lead their kicking team.
Each coach randomly select 4 other players from their reserves box to attend their kicking team.
Each coach secretly decide in witch order their 5 kicking players will attempt to score a field goal.
The 5 players each kick one Field Goal attempt in the set order.
Complete all 5 original Field Goal attempts, for spp purposes, even if a winner is settled early.
Repeat the kicking order with 1 and 1 player until a winner is decided, if not settled with the first 5 field goal attempts.
The team with most successfull Field Goals is the winner.

The Field Goal Kick:
1. Test to see if the kick is long enough: 6+ on D6+ST.
2. Test to see if the kick is between the bars: PA test (If PA is -, and only then, do an AG test)

Skill bonuses: Kick gives +1 on both tests.

"The kick is good!": If both the kick is long enough (1) and the aim is good enough (2), then it is a successful Field Goal!

The kicking player gets 1spp recorded as a completion (as default, works for most players), Throw Team-Mate completion (for big guys) or as a Deflection (for players that can not normally pass or throw team-mates).

Recording the winner:
The team winning the penalty shootout will get an extra TD awarded (record this as if scored by a mercenary/star). This is mainly for calculation purposes for the website (you need more TDs than the opposition to be recognized as the winner).

Field Goal Penalty Shootouts are most commonly used in the Oslo BBL 3rd place match.
 


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