Rules


 # Main Rules - LRB5 #
  # Basic rules
#PostMarch2021:
AnBBL are played with the BB2020 rules, as released from Games Workshop in 2020, and their Teams of legend. All rules are subject to the official Blood Bowl FaQ.

The Slann team, recommended by theNAF, is also allowed in all AnBBL tournaments. In some tournaments even experimental team rosters harvested from white dwarf or fumbbl.com will be allowed, theese are marked Experimental.

- The database with team stats, player skills, spp usage and match report functions have been changed accordingly.
- You should all get a copy of the new rules and prepare!


#PreMarch2021:
AnBBL are played with the Competition Rules Pack* including the rules for the three extra teams Slann, Underworld and Chaos Pact. Also theese rules guidelines regarding the new GW released rules apply, in short meaning human cathcers are 60.000gp, Timber is a skill for halfling treeman and that you can argue the call when a player is sent off for foul play as long as your head coach model is there.

Also:
- "Piling On" will be as we know it from the CRP, no Team RR needed.
- Resolve Downtime and re-drafting teams will be implemented but optional and resolved after coaches' wishes, see Resolve Downtime rule.

 
  Tournament Rules
There will be slightly different rules pr Tournament, regarding wicht inducements are allowed etc. I.e. the Semi Pro Tournaments (/seasons) will be long seasons where coaches can set up matches between their own and another team, and were all inducements agreed upon by the coaches are used. Scheduled Tournaments will have a set number of matches set up by a Commish, and rules that might exclude certain inducements or not. Theese Tournament Specific rules will be given pr Tournament.
 

 # Skills & Traits
  Baleful Hex [Spike! #15 Estelle La Veneaux]
Once pr game, at the beginning of Estelle's activation, choose an opposition player within five squares and roll a D6. 2+ = chosen player loose tackle zones until the end of the opposition's next team turn.
 
  Drunkard (Trait) [Spike! #14 New Trait]
This player suffer a -1 penalty to the dice roll when attempting to Rush (GFI).
 
  Fan Favouritethis rule overrides the Official Rules
Players with the skill Fan Favourite counts as an extra cheer leader for their team while they are on the field. Their presence will surely boost their fans' spirit and please Nuffle.

This rule is a modification of the Fan Favourite skill found in the Competition Rules Pack, as there is no Fan Favourite skill in the BB2020 rules.

You find Fan Favourites in both AnBBL and Oslo BBL.
 
  Hit and Run (Trait) [Spike! #15 New Trait]
After a player with this Trait performs a Block action, they may immediatly move one free square, ignoring Tackle Zones, so long as they are still standing. They must ensure that after this move, they are not Marked by or Marking any opposition players.
 
  Keffo Frenzythis rule overrides the Official Rules
This skill equals frenzy, but is given to a random player from the winning team of any Keffo Kup Final.
 
  Nellie's Cursethis rule overrides the Official Rules
Spending too much time at Nellie's Pub has it's side effects. Similar to the pub's other patrons the cursed player gain the characteristics Foul Appearance, Decay and may never be retired.
 
  Pick-Me-Up (Trait) [Spike! #14 New Trait]
At the end of the opposition's team turn, roll a D6 for each Prone, non-Stunned team-mate within three squares of a Standing player with this Trait. On a 5+, the Prone player may immediately stand up.
 

 # Special Trophy Rules
  AnBBL Trophiesthis rule overrides the Official Rules
The Trophies of the AnBBL are depicted and described ruleswize in the AnBBL Trophies section.

Our five major walking trophies are:
- AnBBL Champions' Trophy, can be used as a ReRoll
- The Trophy of The North, adds 2+FF to team when present.
- The Trophy of The South, adds 2+FF to team when present.
- Nellie's Golden Juggs, once pr game ReRoll, and once pr game Re-Roll used as bribe.
- dA New Trophy (Keffo Kup), adds 2+FF to team when present.

Other important trophies are:
- Rookie of the year league (ROTYL) trophies add 1+FF to team when present
 
  Oslo BBL Trophiesthis rule overrides the Official Rules
The Trophies of the Oslo BBL are depicted and described ruleswize in The Trophy Room

The major Oslo BBL major walking trophies are:
- Oslo BBL Overall Champion Trophy, (STATUTES AND BENEFITS TO BE CONFIRMED!)
- Oslo BBL Fresh Meat Trophy, (STATUTES AND BENEFITS TO BE CONFIRMED!)
- Oslo BBL Stunty Cup Trophy, (STATUTES AND BENEFITS TO BE CONFIRMED!)
 

 #Death Bowl matches
  Death Bowl 7s

Regler for Death Bowl 7s eksisterer, men vi har ikke registrering av 7s kamper på våre hjemmesider pr nå.
 
  Match Registration - how to (norwegian)this rule overrides the Official Rules
Kampskjemaer:
Hver Death Bowl kamp settes opp som 2 kamper, med de som spiller rett ovenfor hverandre er i samme kamp.

POINTS :
Når vi spiller "første målet vinner" bruker vi poeng ihht season variables:
TAP til den som slapp in målet i sin endzone.
WIN til den som scorer TD
DRAW til de to andre lagene
(w=5, d=3, l=1 som regel i de fleste av våre sesonger)

Dersom vi spiller med flere mål og drives, velger vi at kampene ikke teller poengmessig fordi det da ikke løses automagisk hvem som får hva.

SPPs : Som normalt (CAS også som normalt, men se under mtp skadene)

SKADER: Til akkurat disse to første kampen kjører vi med max badly hurt på alle skader (så miss next osv blir redusert til BH for alle - vi kan si at AnBBL staff stilte med apothecaries for disse to prøvekampene).
Om vi gjør dette også fremover, eller fører skader som normalt, blir vi enige om i fellesskap.
 

 Match flow
  Forced pick-up and catch
When entering the square with the ball as part of voluntary moving, you must try to pick it up.
When the ball lands in or bounces into a square with a standing player (or it is handed to him), he must try to catch it - unless the player is not allowed to catch it, in which case it will scatter one square.
 
  MVP nominationthis rule overrides the Official Rules
Players who never sat foot in the dugout or on the pitch are not eligible - ie. players who must miss the match due to injury.

Each coach must choose one of the three MVP nomination procedures below:
You should choose the Coach Favourite!

The others procedures are just more nostalgic, narratively correct or (somewhat) realistic.

1#Let the MVP committee decide (Coach Favourite)
Coaches nominate three of their players that are eligible for the MVP, and then the opposing coach roll a D3 to randomly determine the MVP of the match.

This is the normal MVP nomination procedure in the AnBBL and the Oslo BBL s04.

2#Or do it randomly as in the BB2020 book p.70 (Random, but Alive)
Roll a D16 or D20 comparing result with draft list number. Only players from your team (not mercs and stars) that are still alive are eligble.

3#Or let the fans decide what player impressed them the most (Fans Vote)
If you choose to let the fans randomly decide your MVP, you are free to do so. Mercenaries, Journeymen, Star Players and players who died in the match are eligible when rolling for MVP in this way, as the fans might like one of those players best. Give any temporarily hired players an available number on the draft list. The opposing coach then rolls a D16 or D20 to randomly select your MVP.
 
  Recording non spp Casualties
For statistic purposes Oslo BBL and AnBBL keep track of all casualties inflicted in a match, not only casualties from SPP-valid blocks.

These will all count towards the total casualty scores of the match, but for not for bonus league point purposes.

Casualties caused by fans, random events and fouls.

The fans/random event option should be used to record casualties like those inflicted by a wizard, from a failed dodge/GFI, from animal savagery against your own, from trolls eating your goblins or snotlings, from using a secret weapon like chainsaw instead of a block, from stabbing with stakes, or from crowd inflicted casualties.

Random events should be registered to the opponent team of the player suffering the injury, i.e. if you fail a dodge and your player dies, a fans/random event should be recorded as a kill for your opponent.

The foul - playername option should be used to record casualties caused from normal fouls, fouls using the chainsaw as part of a foul action and other similar dirty tricks.

 
  Re-rolls
You can only use team/leader re-rolls on a dice roll related to a player's performance in your turn. This excludes coaching staff rolls, random events, or rolls out of play - such as pre-match, before set-up or kick-off (such as KO-rolls).
 
  Throw-in
When the spectators throw the ball back onto the pitch, place the throw-in template so its mark of the ball is over the square, the ball last was in/over before it went off field. That square is counted as number one, when counting the distance of the throw-in.
 
  Throw-in from a corner
If the ball leaves the pitch diagonally from a corner square, decide randomly how to place the throw-in template - ie: along the end line or the side line.
 
  Turn time limitthis rule overrides the Official Rules
The 4 minute time limit for a coach to finish his turn is not mandatory in AnBBL. The coaches must agree before the game starts whether to use it or not.

The turn time limit is a great way to speed up games though.

When not using the time limit and a coach is taking unacceptably long time, it is OK to point it out and hurry on him/her.
 

 Passing
  Pass range measuring
Pass range tool
Ranges can be measured freely during a pass action.
 
  Pass to empty squares
It is allowed to target an empty square on the field when passing. You cannot pass to an imaginary square outside the field. It is allowed to use On The Ball when the opponent passes the ball to an empty square.
 

 Play-off Season
  AnBBL Champions' Finalthis rule overrides the Official Rules
The winners of the AnBBL Champions' Final is promoted to Current Champions and receives the AnBBL Champions' Trophy.

Participants in the AnBBL Champions' Final is:
Champion of North Conference - home team in even seasons (season II, IV, VI etc)
vs Champion of South Conference - home team in odd seasons (season III, V, VII etc)

If for some reason it is impossible to arrange the AnBBL Champions' Final, the winner will be decided randomly by a lot
 
  AnBBL Playoffsthis rule overrides the Official Rules
Both North Confernce and South Conference run their own separate playoffs to determine their top three teams. Depending on the number of participating teams in each conference, the best teams go through to either semi-finals, quarter- or 1/8-finals. There is no special prizes for the top three teams in each confernce, exept for double winnings and a trophy symbolizing their achievement.

The winner of the North Conference Final and the South Conference Final meet to battle for the AnBBL Champions' Trophy in the AnBBL Champions' Final.
 
  Extra Timethis rule overrides the Official Rules
Only playoff matches are taken into Extra Time, such as finals and semifinals.

This is by default done as described in the BB2020 Rules Book p. 67, but if both coaches agree, you can instead do it over two halves, each consisting of 2x4 turns, as follows:

Before first extra half, roll off (or flip a coin) to see who gets to decide who kicks off. Of course, the other coach kicks off in the second extra half.

In an Extra Time half, you do not get back used re-rolls (not even leader re-rolls). Only unused re-rolls left over from normal play time will be usable. A Halfling Chef cannot steal/acquire re-rolls in an Extra Time half. Trophy re-rolls may not be used at Extra Time, as a true champion should have decided the match already.

If the match still has tied TD score after extra time, the teams are too evenly matched - then the match must be deiced by a Penalty Shootout.
 
  Penalty Shootoutthis rule overrides the Official Rules
If a match is not decided after Extra Time a Sudden Death is required. You can do this as a Sudden Death by penalty roll-off, as described in the BB2020 rules book p.67, or if both coaches agree you can do it as a Field Goal Penalty Shootout competition.

FIELD GOAL PENALTY SHOOTOUT EXPLAINED:
These rules may be subject to evaluation and tweaks before any important championship play-off match, at the commissioners discretion.

Each coach select 1 player to lead their kicking team.
Each coach randomly select 4 other players from their reserves box to attend their kicking team.
Each coach secretly decide in witch order their 5 kicking players will attempt to score a field goal.
The 5 players each kick one Field Goal attempt in the set order.
Complete all 5 original Field Goal attempts, for spp purposes, even if a winner is settled early.
Repeat the kicking order with 1 and 1 player until a winner is decided, if not settled with the first 5 field goal attempts.
The team with most successfull Field Goals is the winner.

The Field Goal Kick:
1. Test to see if the kick is long enough: 6+ on D6+ST.
2. Test to see if the kick is between the bars: PA test (If PA is -, and only then, do an AG test)

Skill bonuses: Kick gives +1 on both tests.

"The kick is good!": If both the kick is long enough (1) and the aim is good enough (2), then it is a successful Field Goal!

The kicking player gets 1spp recorded as a completion (as default, works for most players), Throw Team-Mate completion (for big guys) or as a Deflection (for players that can not normally pass or throw team-mates).

Recording the winner:
The team winning the penalty shootout will get an extra TD awarded (record this as if scored by a mercenary/star). This is mainly for calculation purposes for the website (you need more TDs than the opposition to be recognized as the winner).

Field Goal Penalty Shootouts are most commonly used in the Oslo BBL 3rd place match.
 
  The Final(s)this rule overrides the Official Rules
The two teams participating in the final will automatically get +1 FF in the post match procedures. Do not roll for FF.

This goes for any Final in the AnBBL, i.e. NC Final, AnBBL Champions' Final, Keffo Kup Final etc.
 
  The third place match(es)
The match(es) for third place counts as a semi-final for purposes as The Gate and Winnings.

i.e. keffo kup bronze final etc.
 

 Special players
  Ball & Chain
During a Quick Snap, the Fanatic can be moved one square just like any other player - ie. do not use the throw-in template. A Fanatic earns SPP, because he throws blocks.
If a Fanatic is placed prone in his own turn, he will still automatically get at least KO'ed, but it will not be a turn-over, since he is not knocked down.
A Fanatic must follow up, unless hindered (eg. by Fend or Stand Firm).
A Fanatic cannot use leap skill.
 
  Bombs
A fumbled pass attempt with a bomb IS actually a turn-over (if the passing player is on the moving team), because the player is knocked down by the bomb's explosion.
You can decline to catch a bomb landing in your square (as opposed to the ball), in which case it will explode in your square.
Prone and stunned players can also take damage from a bomb, but hurting them will not cause a turn-over.
 
  Chainsaw
A chainsaw player can only earn SPP from MVPs. He will not even earn a cas when a opponent "knocks himself down" in an attempt to block the chainsaw player.
 
  No permanent injuries to stars
Any injury (incl. death) inflicted on a star player is waived after the match. In other words: There will always be a Star Player with the same stats ready for the next match.
You cannot use apoth or igor on star players, and stars cannot be raised or affected by Nurgle's Rot.
 
  Special attacks
Some secret weapons allow you to make a special attack instead of blocking (during a Block or a Blitz action): Dagger and Chainsaw (or stab skill).
Casualties inflicted when attacking with a secret weapon don't give SPP. SPP are only awarded for casualties made by a block.
But when attacking with a secret weapon it still counts as blocking in regards to skills triggered by a block (such as Foul Appearance or Dump Off). And when taking a blitz action, you still need to spend 1 MA in order to attack.
 

 Tournament MVPs
  MVP Defencethis rule overrides the Official Rules
The season or tournament MVP Defence goes to the player(s) with the highest combined SPP's earned by Casualities, deflections and Interceptions during a tournament. Kills will be used as tiebreakers.

Effect:
1. As any other MVP this MVP is worth 4 SPPs (assigned as extra MVP).
2. Earning the MVP also means the player(s) receives the skill "Fan Favourite".
3. Constant boosting of the honestly earned AnBBL MVP cause jealous people to bounty the player(s) in secrecy. A 100.000gp bounty is added to the player(s) when receiving this MVP.

This award is awarded in the Elite Seasons, Rookie Of The Year League(ROTYL), Nellie's Cup, Champions Cup and Semi Pro Seasons. All players within the season or tournament are eligble, dead or alive.
 
  MVP KEFFO KUPthis rule overrides the Official Rules
The MVP KEFFO KUP is awarded in a similar way to the AnBBL MVP Offence and AnBBL MVP Defence, only done so in the randomly arranged "Keffo Kup", sponsored by the Keffo Krumpany. "da Keffo Krumpany" use their logo, a medal cast in iron, as the prize, hence the same prize is awarded for both the best player on offence and best player on defence of the tournament.

The MVP KEFFO KUP medal has been given to players since Keffo Kup X was hosted as a separate tournament. Before then da Keffo Kup tournaments were part of the elite season, hence the players fought to win the AnBBL MVP Offence and AnBBL MVP Defence awards.

On occation da Medal will be given honorarily to players (hence some people become AnBBL players) whom deserve it, if found worthy by da Keffo Krumpany.

Effect:
1. The MVP Keffo Kup medal is given to the team Coach, engraved with the Player ID of the player whom earned it on the back.
2. As any other MVP this MVP is worth 4 SPPs (assigned as 1 extra MVP)
3. Earning the MVP means the player(s) receives the skill "Fan Favourite".
4. Constant boosting of the honestly earned Keffo Kup MVP cause jealous people to bounty the player(s) in secrecy. A 100.000gp bounty is added to the player(s) when receiving this MVP.

This award is awarded exclusively at da Keffo Kup. All players within da kurrent Keffo Kup is eligble.


KeffoKupMvpMedal
 
  MVP Offencethis rule overrides the Official Rules
The season or tournament MVP Offence goes to the player(s) with the highest number of SPP's earned by TDs and Completions together.

Effect:
1. As any other MVP this MVP is worth 4 SPPs (assigned as extra MVP).
2. Earning the MVP also means the player(s) receives the skill "Fan Favourite".
3. Constant boosting of the honestly earned AnBBL MVP cause jealous people to bounty the player(s) in secrecy. A 100.000gp bounty is added to the player(s) when receiving this MVP.


This award is awarded in the Elite Seasons, Rookie Of The Year League(ROTYL), Nellie's Cup, Champions Cup and Semi Pro Seasons. All players within the season or tournament are eligble, dead or alive.
 
  Oslo MVP-Dthis rule overrides the Official Rules
Statute up for vote in the Oslo BBL Commish Council:

The Oslo MVP Defence goes to the player(s) with the highest combined SPP´s earned by Casualities, deflections and Interceptions.

Effect:
1. Earning the Oslo MVP means the player(s) receives the skill "Fan Favourite".
2. Constant boosting of the honestly earned Oslo MVP barely make anyone raise their eyebrows, still an anonymous bounty of 25.000gp is some how raised and put on the the player(s) recieving this backwater MVP award.

This award is awarded in Oslo BBL. All players within the season or tournament is eligble, dead or alive.

No extra SPP's are awarded for this MVP.
 
  Oslo MVP-Othis rule overrides the Official Rules
Statute up for vote in the Oslo BBL Commish Council:

The Oslo MVP Offence goes to the player(s) with the highest number of SPP´s earned by TDs and Completions together.

Effect:
1. Earning the Oslo MVP means the player(s) receives the skill "Fan Favourite".
2. Constant boosting of the honestly earned Oslo MVP barely make anyone raise their eyebrows, still an anonymous bounty of 25.000gp is some how raised and put on the player(s) recieving this backwater MVP award.

This award is awarded in Oslo BBL. All players within the season or tournament is eligble, dead or alive.

No extra SPP's are awarded for this MVP.
 
  Tournament MVPsthis rule overrides the Official Rules
All Most Valued Player (MVP) awards are awarded at the season or tournament award ceremony, before the season or tournament is reset for a new season or tournament.

For example after the AnBBL Champions' Final has been played for AnBBL Elite Seasons, when the AnBBL Semi Pro seasons re-set around new-years and at the end of Oslo BBL seasons.
 

 Tournament Structure
  AnBBL Conferences & Groupsthis rule overrides the Official Rules
AnBBL consist of two conferences, North Conference and South Conference.

North Conference:
Teams based around Setermoen and Tromsø in northern Norway play against teams from the same area.

South Conference:
Teams based around Hamar and Oslo in southern Norway play against teams from the same area.

The two main AnBBL Tournaments, the Elite season (aka Season XII etc) and the Semi Pro season (aka Semi Pro XII etc), divide their teams into these conferences.

Further dividing into groups due to geographical distances may be done pr conference. If so, they each get the same amount of team slots in any conference playoffs.
 
  AnBBL Tournamentsthis rule overrides the Official Rules
The Tournaments of the AnBBL have been many, but the constants are described here:

The Elite Seasons:
A set schedule is followed when playing matches. If a coach fails to play all his games within a season, he receives a punishment (see League structure rule: "Scheduled Tournaments - The Punishment").

The elite teams battle, in two separate Conferences, to attend first the conference playoffs and then have a chance to win the AnBBL Champions' Trophy, becoming the AnBBL Current Champions!

North Conference winner wins the Trophy of The North.
South Conference winner wins the Trophy of The South.
Those winners play the AnBBL Champions' Final to see who wins the AnBBL Champions' Trophy.

Only one team per coach are allowed in the elite seasons.

The Semi Pro's Seasons:
This Tournament is a playground used to test out and pump up next season elite teams, or to keep other teams fit by casual gaming. The Semi Pro's Seasons are played the anarchy way, with no set schedule, coaches arranging their own matches.

There's no limit to the number of teams a coach can have in the Semi Pro's Season, and per default all active AnBBL teams are entered. To get a better overview of the participating teams, The Semi Pro Season is divided into groups. Every team can still play against any other team (exept a team with the same head coach, unless that team also has a co-coach).

When a Semi Pro Season end, teams that has no games played during the season are removed from it before the final results are calculated.

There is no playoffs or trophies in the Semi Pro's Seasons, only the MVP Offense and MVP Defense awards for the top players.

dA Keffo Kup:
dA Keffo Kup is our randomly arranged NAF Sanctioned Tournament, open to all coaches world wide, arranged by the North Conference. The teams will battle for "da Golden Keffo Ork" and "dA New Trophy" in Keffo Krumpany's prestigious tournament promoting Keffo Koffee.

dA Keffo Kup is played similar to the Euro Bowl and World Cup rules, with a few adjustments to make it possible to register online in the AnBBL records, with swiss pairing and a set number of matches over a couple tournament days.

Each Keffo Kup comes with a rules package explaining the particular rules for that Keffo Kup Tournament.

Only one team per coach are allowed in da Keffo Kup.

Nellie's League:
Arranged by the South Conference, Nellie's League is a social tournament arranged at Nellie's in Hamar. Here the coaches fight over the "Nellie's Golden Juggs" Trophy, aka "The Lady".

The tournament starts with an open round, where participating teams gets a set time to play up to two matches against all other coaches, and a knockout playoff for the top qualifying teams to see who gets to take home "The Lady".

Only one team per coach are allowed in Nellie's League.


Champions Cup:
This Tournament is a knockout tournament between the champions from other AnBBL tournaments.

To qualify a team have to have a GOLDEN TROPHY (i.e. having won an AnBBL tournament awarding a 1st place trophy).

The Champions Cup will consist of rounds of knock out matches between different coaches' teams, and lasts until there is only two teams left that will then play the Champions Cup Final.

Winning the Champions Cup is the second way a team may win the AnBBL Champions' Trophy.

All teams that qualify are entered by default, regardless of their coach.

The Rookie Of The Year League (ROTYL):
This tournament is for rookie teams, with a weigh in of team value between 1.000kgp (or less) and 1.100kgp. A set schedule is followed when playing matches.

The prizes for winning this season will vary from season to season, depending on the mood of the big spenders (sponsors, giving a meager 50.000 in the ROTYL XVI). The intention of this season is for experienced players to test new types of teams and for rookie coaches to get an "easy" way in to the game.

Only one team per coach are allowed in ROTYL.
 
  Bountiesthis rule overrides the Official Rules


When a season or tournament is running a team participating in that season or tournament may put some of its money on any player participating in the season or tournament as a bounty.

After each played match a team can put up to 200k on bounties - no more. To avoid loads of small insignificant bounties, the minimum bounty on a player is set at 20 kgp. You can buy bounties on already bountied players in increments of 10 kgp.

If a player with a bounty on his head dies (and is not healed/regenerated), the opposing team gets the reward. If the player retires, the bounty money is lost forever in the stockpile of the greedy league commission, hehe.

Both AnBBL and Oslo BBL s4 allow coaches to spend their team treasury to buy bounties this way.
 
  Points and Group sortingthis rule overrides the Official Rules
In AnBBL tournaments a won match gives you 5 points, a tie 3 points and a lost match 1 point.
Groups are sorted by points. Then by TD score (first best net score then most scored TDs). Then by casualty score (first net score, then most inflicted).

Some tournaments will be scored differently. If so this will be stated as part of the tournament description.
 
  Resolve Downtime
To resolve Downtime and re-draft your team, as pr the GW BB2016 rules, you must contact a commish who will register your request and mark your team ready to resolve downtime. You will then get a message on your administration page stating the team(s) in need to resolve downtime.

This can be done any time, but we recommend that you score a fair share of TDs and cause a decent amount of CAS' in addition to havin a few games between each time to make sure you get enough money to re-draft your favourite players.

Note that you MUST start a re-drafted team with minimum 11 players!
 
  Scheduled Tournaments: Team drop-outthis rule overrides the Official Rules
We do not like coaches dropping out during a running tournament - if you want to play in the league, you agree to play all your matches in that tournament. However, we are aware of the possibilities that real life brings in regards of issues and challenges of more importance, hence we will do our best to help your team finish the season through co-coaches or coach replacement.

In case of the sad incident that a team must drop out, we prefer that another person takes over coaching it or that a co-coach is hired to play some of the schewduled matches until the Coach can return to the coaching duties.

Matches not played at end of regular season will come under the effect off "The Punishment".
 
  Scheduled Tournaments: The Punishmentthis rule overrides the Official Rules
For each game, in a Tournament with a schedule, a team has failed to play at start of playoffs as pr schedule*, The AnBBL Staff will bounty a random player on the team roster for 20.000 gp.

*or at the discretion of the Tournament Commish
 
  Stat decrease/increase
No stat characteristic can be decreased/increased more than two points from its starting value - not even by a skill. It may go two points up, then one down because of an injury, and then one up again (but cannot then go further up until it has dropped again).
No stat characteristic can go below a value of 1. Any effect that would take it below 1 is ignored (ie. the best decrease for a Treeman is -AG ;-)).
 
  Team help: Goblinsthis rule overrides the Official Rules
Seasoned Coaches should note that da Keffo Kup, as it has rizen in popularity, and other important AnBBL tournaments are under scrutiny by the NAF. The NAF have learned that tiny players tend to sneak on to the field. Hence a separate staff of referees have been sent with the sole purpose of counting halflings, grots and other stunty players, making sure there is never more than 11 players from each team on the pitch. This negates the opportunity for stunty teams to sneak a 12th player onto the pitch. The rules have been updated, and reading this any coaches used to "bending the rules" in this way know as well.

#OPTIONAL TOURNAMENT RULE "GOBLIN12":
Being smaller in size and harder to keep track of, Goblin teams often manage to sneak an extra player from the reserves onto the field. Goblin teams are allowed to set up 12 players. This might slip the referees mind during preparations for the kickoff, but it will surely be noticed within a short period of time: The twelfth player should be marked during setup and treated as a player with the "secret weapon" skill until the end of the drive.
 
  Team help: Halflingsthis rule overrides the Official Rules
Halflings are tender and loving persons. They take extra care of their Treemen and nurse their roots. As a consequence their Treemen are able to wrestle free their roots after a while, if they have taken root.
When a Treeman on a Halfling team has taken root, the roots will automatically loosen themselves after the team turn is over. When starting any action with a treeman, he first has to roll for take root (after declaring the action).

Seasoned Coaches should note that da Keffo Kup, as it has rizen in popularity, and other important AnBBL tournaments are under scrutiny by the NAF. The NAF have learned that tiny players tend to sneak on to the field. Hence a separate staff of referees have been sent with the sole purpose of counting halflings, grots and other stunty players, making sure there is never more than 11 players from each team on the pitch. This negates the opportunity for stunty teams to sneak a 12th player onto the pitch. The rules have been updated, and reading this any coaches used to "bending the rules" in this way know as well.

#OPTIONAL TOURNAMENT RULE "HALFLING12":
Being smaller in size and harder to keep track of, Halfling teams often manage to sneak an extra player from the reserves onto the field. Halfling teams are allowed to set up 12 players. This might slip the referees mind during preparations for the kickoff, but it will surely be noticed within a short period of time: The twelfth player should be marked during setup and treated as a player with the "secret weapon" skill until the end of the drive.
 
  Team help: Ogresthis rule overrides the Official Rules
Seasoned Coaches should note that da Keffo Kup, as it has rizen in popularity, and other important AnBBL tournaments are under scrutiny by the NAF. The NAF have learned that tiny players tend to sneak on to the field. Hence a separate staff of referees have been sent with the sole purpose of counting halflings, grots and other stunty players, making sure there is never more than 11 players from each team on the pitch. This negates the opportunity for stunty teams to sneak a 12th player onto the pitch. The rules have been updated, and reading this any coaches used to "bending the rules" in this way know as well.

#OPTIONAL TOURNAMENT RULE "OGRE12":
Being smaller in size and harder to keep track of, Snotlings often manage to sneak an extra player from the reserves onto the field. Ogre teams are allowed to set up 12 players. This might slip the referees mind during preparations for the kickoff, but it will surely be noticed within a short period of time: The twelfth player should be marked during setup and treated as a player with the "secret weapon" skill until the end of the drive.
 


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